![]() I like to think of it as building a staircase up where the cheap machines are really easy to win at but it gets increasingly more difficult as it gets more expensive so if they make it to the top level, they give you everything the won back and more.Īs a regular rule of thumb, i tend to start off with the following set up: You need feeder machines that get people feeling bold and then take that money back from the more expensive machines. ![]() If you tried to make it so, everyone would be frustrated and stop playing. Cheaper slots require less confidence and with low advantage, can build confidence to try more expensive machines.Įvery machine isn't going to be profitable every day. If you only had $10 slots, for example, very few would walk in the door with the confidence to try them. You should have a good number of machines (draws in more gamblers) and have them at different price points so hit different confidence ranges. How many people are actually playing them? It's chance based so even at 18%, you could still be losing money if just 1 person plays the machine and gets lucky.
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